Tools

Tools

TreCorsa provides several free tools to help you create custom assets for your tracks. These tools allow you to generate 2D tree sprites, 3D cliff faces, and 3D buildings that can be saved to your asset bank and used in your track projects.

2D Tree Maker

The 2D Tree Maker allows you to create custom 2D tree sprites from PNG images. This tool is perfect for adding unique vegetation to your tracks.

  • Automatic Stem Detection: The tool automatically detects tree stems and centers them for optimal placement in your tracks
  • Color Controls: Adjust brightness, contrast, and saturation to match your track's aesthetic
  • Multiple Export Resolutions: Export your tree sprites in 512², 1024², or 2048² resolution
  • Asset Bank Integration: Save your custom trees directly to your asset bank for use across all your tracks
  • Positioning Controls: Fine-tune vertical and horizontal offsets to perfectly position your trees

To use the 2D Tree Maker, simply upload a PNG image of your tree, adjust the settings, and save it to your asset bank. The tool will automatically handle stem detection and centering.

Sign Maker

The Sign Maker lets you build branded or directional signage complete with poles and walkway structures.

  • Upload + Text Layout: Combine PNG artwork with multi-line text, font controls, and logo positioning.
  • Adjustable Hardware: Configure banner size, padding, background, pole style, and walkway presets.
  • Material Choices: Swap between metal and wood poles with matching textures and normals.
  • Real-time Preview: Interactive 3D scene with triangle/vertex counters and scale-reference car.
  • Asset Bank Ready: Export GLB files or save straight to your personal asset library with thumbnails.

Dial in the layout you want, then export or save the sign for instant placement inside the editor.

Road Decal Maker

The Road Decal Maker generates painted markings, speed numbers, arrows, and custom lettering for asphalt surfaces.

  • Preset Shapes: Choose from lane arrows, give-way triangles, zebra stripes, and other road icons.
  • Custom Text: Drop in words or numbers with adjustable fonts, spacing, and alignment.
  • Grunge Layer: Optional weathering pass makes decals sit naturally on the pavement.
  • Fast Exports: Download clean or weathered PNGs at 256, 512, or 1024 resolution.
  • Live Preview: Checker-background canvas updates instantly as you tweak settings.

Export the decal PNG and place it with the Decal tool to add believable road markings in seconds.

Material Creator

The Material Creator walks you through assembling Assetto Corsa materials for common track use-cases.

  • Track-focused Presets: Start from road, wall, grass, metal, and signage templates with recommended settings.
  • Texture Management: Attach diffuse, normal, specular, and detail maps with clear slot guidance.
  • Shader Parameters: Fine-tune glossiness, emissive strength, blending modes, and alpha behaviour.
  • Context Tips: Inline help explains how each control impacts in-game visuals.
  • Asset Bank Upload: Package the finished material configuration for reuse across projects.

Use the step-by-step wizard to capture consistent material definitions without hand-editing configuration files.

Model Importer

The Model Importer prepares third-party GLB/FBX models for TreCorsa and Assetto Corsa.

  • Scene Cleanup: Flatten nested transforms, center the model, and merge meshes by material.
  • Texture Workflow: Inspect embedded maps, upload external DDS/PNG textures, and reassign slots.
  • Geometry Tools: Apply decimation, rotate axes, and split forced-separate meshes when counts are high.
  • Validation Checks: Automatic warnings highlight missing UVs, extreme scales, LOD naming, and texture issues.
  • Export & Save: Download a clean GLB or push the optimized package (plus textures) to your asset bank.

Use it to vet marketplace models before they enter your track pipeline.

DDS Texture Converter

The DDS Texture Converter builds Assetto Corsa-ready DDS files with combined diffuse/specular channels.

  • Diffuse + Roughness Inputs: Generate specular alpha from an uploaded roughness map or invert automatically.
  • Levels & Color Controls: Tune black/white points, gamma, brightness, contrast, and saturation inline.
  • Preview Panels: Compare diffuse, roughness/specular, and alpha outputs before export.
  • DXT5 Output: Exports compressed DDS with alpha tailored to AC’s material expectations.

Perfect when you need physically based texture sets condensed into the single DDS Assetto Corsa uses.

Simple DDS Converter

The Simple DDS Converter is a lightweight alternative for straight image-to-DDS conversions.

  • Quick Upload: Drop in PNG or JPG textures without additional setup.
  • Compression Choices: Output DXT1, DXT3, or DXT5 depending on your alpha needs.
  • Transparency Preview: Checkerboard viewer confirms how alpha will render.
  • Minimal Processing: No auto-adjustments—ideal for assets that already look correct.

Use this tool when you only need format conversion; switch to the full DDS Texture Converter when you need channel packing or corrections.

Building Maker

The Building Maker generates procedural 3D buildings and structures with customizable dimensions, roof styles, and materials. Create realistic structures for pit lanes, paddock areas, and roadside buildings.

  • Procedural Generation: Each building is generated with customizable parameters for dimensions, roof style, and materials
  • Multiple Presets: Choose from various building types including small houses, warehouses, office buildings, and garages
  • Roof Options: Configure flat, gable, or hip roof styles with adjustable pitch and overhang
  • Material Customization: Adjust wall and roof colors to match your track's aesthetic
  • Real-time Preview: See your building in 3D as you adjust any parameter
  • Export Options: Export your buildings as GLB files or save directly to your asset bank

Use the Building Maker to create structures for pit lanes, paddock areas, or any roadside buildings you need. Adjust dimensions, choose a roof style, and customize colors to create the perfect building for your track.

Using Tools in Your Tracks

All assets created with these tools can be saved to your personal asset bank. Once saved, they become available in the TreCorsa editor for placement in your tracks. This allows you to build a library of custom assets that you can reuse across multiple track projects.

To access these tools, you'll need to be logged in to your TreCorsa account. Each tool provides a real-time preview and export options, making it easy to create professional-quality assets without needing external 3D modeling software.