Layouts

Several layouts, one track

An Assetto Corsa track can offer more than one way to drive the same place: a long circuit and a short club loop, or the same circuit in the other direction. In the Pro editor that is one shared world with several layouts.

Open Track Info and expand Layouts. Until you add a second layout, the track exports as a single layout, the same way it always has.

Adding a layout

The first time you add a layout, TreCorsa asks you to confirm. The track you already have becomes the first layout, named Main, folder main, and it is marked (primary). From then on the export uses Assetto Corsa's multi-layout folders, so anyone who already installed the track should delete the old track folder before installing the new zip.

  • Duplicate copies the layout you are editing, including its AI lines and replay cameras.
  • New empty starts without AI lines or cameras. It still copies the grid, pits and gates, so you have something to move.

Which layout you are editing

The Editing menu in Track Info switches the active layout. With two or more layouts, the same menu sits in the top bar. Switching loads that layout's racing line, pit line, replay cameras, start grid, pits and gates. Roads, terrain and everything else stay where they are. Opening a saved track starts on the primary layout.

The AI Racing Line, Replay Cameras and Start & Pit panels show a Layout: chip. Those panels edit the layout you are on.

Name, folder, description and length

  • Name is added after the track name in Content Manager, for example My Track Club.
  • Folder is the layout id servers use. Set it before you publish. Changing it later is a new layout to anyone already using the old one.
  • Description and Length override the shared track info for this layout. Leave them blank to keep the shared description, and the length of the racing line.

What each layout owns

Each layout has its own racing line, pit line, replay cameras, start grid, pit boxes, hotlap start, gates and travel direction. Its map and outline are cut to the roads that layout drives. The racing line has to cross that layout's own start/finish line, or Assetto Corsa will not count laps.

Roads, terrain, surfaces, kerbs, trees, buildings, crowds and lights are shared. Closed circuit versus A-to-B is one setting for the whole track. Layouts can still run in opposite directions. Tire marks and the kerb sawtooth follow the primary layout.

A reverse layout

  1. Duplicate the layout you want to reverse, and switch to the copy.
  2. In Start & Pit, click Flip travel direction. That reverses this layout's lines and cameras. The other layouts stay as they are.
  3. Move the grid, pits and gates onto the new direction. Flipping leaves them where they were.

Walls, models and objects in some layouts only

A wall, a placed model, or a placed object (props, signs, tents, garages, tribunes) can belong to some layouts and not others. A tyre wall or a row of cones that closes a shortcut is the usual case. The checkboxes are in Wall settings, the Edit Model panel, and the Layers panel.

An object that is not in the layout you are editing is hidden in the 3D view. Its row in the Layers panel stays listed, dimmed, so you can include it again. Deleting a layout removes its AI lines, cameras, grid and gates. Something that belonged only to that layout stays, and then shows in every remaining layout.

Export

Use the full ZIP export. Each layout needs a name, a folder and a racing line. With two or more layouts, every layout goes into its own folder and Content Manager lists them separately. Shared geometry stays at the track root.

The preview image is one picture for the whole track. A scene screenshot shows the layout you are editing when the export runs, so switch to the one you want in the picture first.