Walls
Adding Walls
Walls provide safety barriers around your track. They can be placed along road edges or as standalone barriers.
Wall Tool Controls
- Left click - Place a wall point
- Right click point - Delete that point
- Click existing wall - Add a point to that wall
- Click existing point - Connect walls together
Wall Properties
Wall properties are per wall, meaning each individual wall can have its own settings. When the Wall tool is active, you can adjust:
- Wall Height - How tall the walls are
- Wall Thickness - The thickness/depth of the wall
- Wall Type - Choose between Wall (standard barrier) or Tire Wall (stacked tire barrier)
- Angle Type - Controls how walls are generated between control points:
- Curved (default) - Walls follow smooth curves between points using spline interpolation. Best for flowing, organic wall paths that follow curved road sections
- Straight - Walls use straight line segments between control points. Creates angular, geometric walls with sharp corners at each point
- Wall Collider - Enable or disable collision detection for the wall. You can set this per wall to optimize performance
- Snap Wall To - How walls snap to existing geometry:
- None - Walls are placed freely at cursor position
- Road Edge - Walls automatically snap to road edges
- Surface Edge - Walls snap to surface/parking lot edges
- Snap Offset - Adjust how far the wall is offset from the snapped edge (-1 to 1 meters). Positive values move the wall outward, negative values move it inward
- Wall Collider Padding - Extra padding added around wall collision boxes (0-2 meters). Increases the collision area beyond the visible wall geometry, useful for ensuring cars collide reliably with walls
Like roads, each wall path can have its own height, thickness, and collider settings.
Best Practices
- Place walls along the outside of corners and dangerous sections
- Consider track safety - walls should protect drivers from obstacles
- You can create multiple separate wall paths for different sections
- Performance Tip: For walls that are far away from the track and that you will never run into, turn colliders off to have better track performance. Only walls near the track where collisions are possible need colliders enabled