Update v0.417
Update v0.417
- Added new collision option for 3D models; model as wall
- Added "Reset all panels" button to Settings popup
- Added hotkeys: C to toggle grid, P to toggle plan view
- Added submenu below "Objects" toggle in top toolbar for more granular control
- Added removeDecal brush
- Added "Align to terrain" toggle for signs, cones, tents, tribunes etc & 3d models
- Added "Dynamic flags" toggle in CSP section of Settings popup (flag models move in the wind, default on)
- Added CSP Traffic support: Settings popup->CSP->toggle Traffic on and make sure to have a fast_lane.ai (v1 WIP) (single player only)
- Improved road editing: faster live preview
- Improved track regeneration: faster generation (more to come) & much faster object Y update
- Improved Model Importer decimate tool with a better algorithm, forced same-material mesh merge, force multi-material mesh split, strip vertex colors
- Improved texture loading process for models & 3D trees
- Improved elevated road UI; right click to select bridge, sync layer panel with active path, keep path selected when switching tools
- Improved settings popup->- Improved Building Maker UI; separate style selectors for automatic doors/windows and custom doors/windows
- Improved walls; better terrain draping on sloped terrain, added "Align to terrain" to more wall types
- Improved road automatic side lines; added "White dashed" & "Yellow dashed" as side line options
- Improved brake signs; added "Sign end" option (50m, 100m, 150m, 200m)
- Improved GLB export; use Export center settings, all textures included
- Improved asphalt/sand surface blend zone topology
- Improved layers panel; category lock + show road length + resizeable + models now show name instead of "Model N"
- Improved editor fps performance with lots of models in the scene
- Improved rock brush; much more detailed and realistic rocks with detail setting and light seam settings.
- Fixed a bug where selecting a locked model doesn't select the layer
- Fixed a bug where eligible models for physics showed up as ineligible
- Fixed a bug with some 2d trees showing black lines above the tree
- Fixed a bug in Building Maker tool with rotations & custom window/door placement on rotated buildings.
- Fixed a bug in Building Maker tool: delete building does not delete the building.
- Fixed several tire wall bugs; tires not following angle of wall, wireframe bug
- Fixed a bug where missing tire mark texture blocked export
- Fixed tiremark not following camber bug
- Fixed several bugs with walls/kerbs/sidewalks on bridges
- Fixed a bug where support beams & poles of elevated roads don't follow road
- Fixed a bug where light poles/caps were missing in-game
- Fixed a bug with led strips using the wrong texture
- Fixed a bug with rock textures not showing in-editor
- Fixed a bug where FPS gradually drops over time in-editor
- Fixed a bug where some decals were missing in exported kn5
- Fixed a bug where autosave stopped working in some cases
- Fixed a bug where objects placed under bridge get placed on top of bridge after a regeneration.
- Fixed a bug where wall mesher followed the wrong path along wall nodes
- Fixed a bug where local load -> cloud save did not reuse satellite DDS file
- Fixed a bug in Building maker with custom shapes + hipped roof
- Fixed a bug in Building maker with multiple buildings using the same texture getting stuck on same texture repeat settings
- Fixed a bug when doing "New track" or "Load track" leaving stuff from previous track in the scene
- Changed default physics road noise heights to 5cm / 2cm
- Changed "cast shadows" to false for 2d trees smaller than 1.6 meters (can still toggle on manually)
- Changed max grid height to 200m