v0.668
- Added layouts. Currently supports: fast_lane.ai, pit_lane.ai, start/pit positions, start/finish & timing gates, walls, models, cameras, signs/props/cones/tents/tribunes. Add a layout in the left Track Info panel in the Layouts section 
- Added collab mode; send invites to other users on "Manage track" page, accept invites on "My account" page. Load collab tracks from "Load from cloud" or from "My account" page.
- Added Tree Area tool with settings: scattered & row mode, density, spacing, randomness, heights (global & per species), rotation, y offset, thinning, manual edits
- Added parallel road snapping; hold Shift + left-click an existing road edge to snap a road parallel. Gap between roads can be controlled with Parallel gap slider in road settings panel, or per node with the curve tool on a parallel road node. 
- Added material type Miscellaneous to material creator tool
- Added ability to change material of bridge underside + support beams & poles separately
- Added roundabout road tool
- Added surface strips; CTRL + left click a road edge twice for a parallel surface strip, adjust width with orange node. 
- Added custom ext_config.ini lines in Settings popup->CSP
- Added native AC crowd implementation; use the crowd area tool and select native AC top right in the panel. Custom sprites have to be re-added through the Sprite UV Mapper tool
- Added new wall type: Wood guardrail
- Added toggle to kerb settings panel; Cut out of terrain
- Added VAO tool instructions after export
- Improved kerbs: kerb 1 topology improvements, minimum height can be 0, improved normals, cutout kerbs; removed skirts, terrain connects to kerb top on outer edge.
- Improved surfaceHeight tool: CTRL + SHIFT + left-clicking two nodes with nodes inbetween selects all nodes
- Improved editor performance & road editing performance for scenes with lots of roads (OSM); tested on 7km x 7km terrain with 850 roads
- Improved new renderer editor performance for scenes with lots of trees
- Improved new renderer loading; more efficient async shader rebuilds
- Improved sign/prop/cone/tribune/tent placement, dragging & removing performance 
- Improved ext_config.ini output for MATERIAL_ADJUSTMENT_... and SHADER_REPLACEMENT_...
- Improved elevated road drawing; decide from which end to continue drawing
- Improved sidewalks: toggle to align to terrain, better terrain drape; uses side with highest terrain to drape, extends other edge to lower terrain.
- Improved Model importer tool; flip triangle winding to fix backwards winded meshes (AC does not support doubleSide) 
- Improved Model Importer tool; can edit existing imported models, and save as new model or overwrite existing model (private models only) 
- Improved 3D model rendering in-editor; sets doubleSide materials to frontSide so in-editor is 1:1 with in-game
- Improved wall settings panel; added refresh button for model selector for model wall type
- Improved automatic road sidelines; right/left side toggles
- Improved Track Info panel UI
- Improved start positions; option to have 1st position left or right
- Improved satellite import projection to a more accurate calculation
- Improved moveSidewalk tool; clicking a node or dragging a node now selects the sidewalk as active path & in layers panel
- Improved moveBuilding tool gizmo mode; shift + drag handle scales only on that axis
- Improved moveSign tool; hold left-click + drag; move along terrain/wall. Left-click; open gizmo
- Improved sign maker tool; numeric inputs
- Fixed a bug with road nodes below an elevated road appearing on the elevated road
- Fixed some bugs that allowed a road to be closed and edge snapped at the same time, causing export errors. 
- Fixed some new renderer bugs with sprites
- Fixed a bug where snapped surfaces could crash the editor in rare cases
- Fixed a bug where snapped walls could block exports in rare cases
- Fixed a bug where rock brush didn't work on road blend apron
- Fixed a bug where OSM buildings didn't hide when toggling the Objects toggle in top toolbar 
- Fixed a bug where start/finish gate did not follow track width on drag
- Fixed a bug with labels in Plan view being too small or too large
- Fixed a bug in moveSign tool while rotating objects
- Fixed a bug that allowed joint roads to continue from the joint node 
- Fixed a bunch of bugs around merging roads and jointing roads
- Fixed a bug where satellite overwrite import messes up roads, bridges and surfaces. 
- Changed road renaming to double-click instead of single click. Single click selects layer
- Changed wall settings; model wall spacing override numeric input can override slider maximum value
- Changed adaptive node size to have a maximum
- Changed noise labs height scale to millimeters
- Changed fast_lane.ai auto-optimize minimum allowed edge margin to 0.1m