- Added physics objects; can now toggle on physics for eligible 3D models in model picker panel
- Added "Straight top" toggle for walls; bottom of wall follows terrain, top of wall is straight between nodes.
- Added wallHeight tool; change height of wall per node 
- Added white, white faded, yellow faded variants for built-in road decals 
- Added mono-pitch roof style to Building Maker tool
- Added shader properties input on Material Creator tool and My Assets page
- Added Angle type setting to custom road lines; curved or straight. 
- Added custom drift zones (road decal panel) with settings: width, color/style, cross line thickness, cross line spacing, cross line angle
- Added center line width & side lines width sliders to road settings panel
- Added cut-at-node functonality to walls (ctrl + right click wall node) 
- Added texture rotation slider to asphalt/sand surfaces
- Added CSP section to Settings popup; toggle on/off CSP tire mark shader, toggle on/off CSP haybale fur shader (both default off) 
- Added a timing gate check during export; alerts when 0 timing gates and gives notice that lap times might be wrong.
- Added sRGB color space toggle in Light Settings (in-editor) 
- Improved Barrier/High Barrier wall type; added "Bend ends" toggle & bend radius & amount sliders.
- Improved Trace image; added "Move overlay" button, changed min-scale to 0.01, changed scale-step to 0.005
- Improved Terrain brush live preview inside the blend apron
- Improved building & model & decal picker panel; anchored to right and stays open, resizeable. 
- Improved tire marks: reuse texture with same tire mark settings & reuse DDS textures across exports
- Improved moveDecal tool; corner handles to resize decals
- Improved road splitting on closed roads
- Improved surface snapping on the inside of closed roads (roundabouts for example, easier fill) 
- Improved built-in decal UV mapping & icons
- Improved moveModel tool; ability to change settings / collision padding for active model
- Improved DDS converter tool; faster previews and conversion
- Improved chunked roads for faster road edits (still behind experimental toggle in settings popup)
- Improved asphalt/sand surface move tool; click & hold mousescroll wheel on a node to move entire surface
- Fixed a road sign texture bug
- Fixed a bug with road line texture not loading properly
- Fixed a bug with splitting roads when other roads are locked
- Fixed a bug with cross-section width & camber landing off-position on long roads
- Fixed UI bug where switching from moveX to placeX tool deselected current active X (road, wall, kerb, sidewalk) 
- Changed kerb max width to 10m