Update v0.22
Update v0.223
- Added ability to join 2 roads at ends without merging into 1 road. Enables road type transitions and different surfaces.ini properties.
- Added toggle to satellite import tool "Lock center to previous import" so you can import larger terrain
- Added replay camera spline range control and correct ordering of cameras in a set.
- Added replay camera preview with ai cars
- Added ext_config.ini lines for far-away scenery tiles up to 100km (shoutout lux3y)
- Added shift + scrollwheel to rotate models faster
- Added trees to Shader properties popup
- Added Reverse gate button for start/finish and timing gates.
- Added toggles to select what to include in map.png (Settings popup->Track settings->Map.png contents)
- Added Map button to Export center that exports only map.png
- Added a new pole type for bridges (single flared pole)
- Improved bridgeHeight tool with similar tooling to normal roads (Y drag handles, elevation profile window, smooth tangents/relax heights buttons)
- Improved road to bridge connections
- Improved layer panel UI for connections
- Improved messaging in Export center regarding "Upload export to cloud" (cloud save required)
- Improved drive mode physics & changed model
- Improved editor performance for switching tools, model walls, long sessions
- Changed shadows for bush assets (trees < 1.6meter); turned shadows off
- Changed ksAlphaRef value for trees and fences to 0.5 for better shadows
- Fixed a bug where cars fall through the ground when going off-track
- Fixed a bug with placing cliffs on blend apron
- Fixed a bug with hidden walls still reacting to clicks
- Fixed a bug where walls did not follow terrain after terrain brush changes
- Fixed a bug with kerb placement allowing multiple nodes in the same position.
- Fixed a bug where walls raycasted against stale terrain.
- Fixed a bug with broken sidewalk paths
- Removed "Walkway with lights" sign style in the Sign maker tool.