Update v0.212
- Added autosave functionality, turn on in Settings popup->Editor Settings
- Added elevation profile editor, available when roadHeight tool is equipped 
- Added separate scenery tile support, so you can import a far-away mountain range as background for example
- Added sausage kerb type
- Added kerb presets: Bevelled kerb (FIA), Vallelunga kerb (FIA), Nordschleife kerb, Sausage kerb 
- Added texture selection for kerb type 2 per band (ramp-flat)
- Added ability to place 2 separate kerbs in the same spot 
- Changed max map.png size to 4096 on longest side. 
- Fixed a bug where bridge nodes have wrong Y position on dragEnd
- Fixed several bugs with road-to-road and road-to-bridge connections when there is a bridge in the scene
- Fixed a bug with loading tracks when adaptive control point size is toggled off. 
- Fixed a z-fighting bug with open doors in the Building maker tool

Patch v0.205 changelog:
- Added vertical road curve control separatly from horizontal curve control (curve tool -> hold shift -> drag bezier handles) (v1 WIP) 
- Added "Smooth tangents" and "Relax heights" functionality to the roadHeight tool (roadHeight tool-> select node(s) -> click the buttons in the panel)  (v1 WIP) 
- Added "Snap to road edge" toggle so you can toggle road edge snapping off
- Changed grass height steps to 0.1m instead of 0.5m in settings popup
- Changed camber to degrees in cross section settings panel
- Fixed a bug where you couldn't paint on the blend apron in texture paint mode
- Fixed a bug where terrain got a LOD out value of 1800 meters 
- Fixed a bug where cross section width didn't work on roads connected to a bridge