- Added OSM buildings, asphalt surfaces, sand surfaces, water
- Added road texture option to elevated roads
- Added visible grass in new renderer when atmospheric sky is on
- Added god rays & shadow toggle in new renderer when atmospheric sky is on
- Improved terrain shader in-editor so it looks more like AC  & shows better elevation depth (new renderer)
- Improved custom road lines; snap to road edge/surface edge, snap offset settings, double white & double yellow lines
- Improved ruler tool; stays on screen until removed with right-click 
- Improved sign picker panel; categories for asset bank signs
- Improved exported fast_lane.ai; added camber values
- Improved fast_lane.ai auto-optimize algo
- Improved OSM road imports; smoother curves
- Improved model placement; cube placeholder when placing a model that is still loading.
- Fixed a bug where moveWall tool moved nodes to below elevated roads 
- Fixed a bug where fast_lane.ai outer edges did not follow correct road width changes
- Fixed a bug where fast_lane.ai went below/above ground in cambered sections
- Fixed a bug with fast_lane.ai node spacing not being even
- Fixed some bugs with fast_lane.ai on long tracks not rendering the nodes
- Fixed a bug where some 2D trees aren't draggable/selectable
- Fixed a bug with 3D model spatial batching
- Fixed a bug with automatic road lines going below road in road junctions
- Changed automatic sidelines max offset to 10m
- Changed negative snap offset for walls to -20m by slider, can be overridden by numeric input 
- Tuned fresnel shader properties for road profile 1 & 2
- Removed flat shading from new renderer as option