Update 0.17 changelog
v0.17
- Added support for rectangular terrain / satellite imports
- Added walls, kerbs to undo/redo system
- Added new wall type: Hedge walls
- Added collisions to buildings
- Added buildings tab to layer panel
- Added collisions toggle for buildings in layer panel
- Added physics toggle for cones in layer panel
- Added Mapbox vector map overlay in sat import mode.
- Added road splitting functionality: shift right click a road point and it splits there.
- Added Y rotations to moveWater tool
- Added number input fields for all settings panels.
- Improved satellite import panel UI
- Fixed some bugs with brake signs / brake boards
- Fixed a bug with roads twisting into junctions
- Fixed a bug with physics cones merging into 1 object.
- Fixed a bug not being able to delete last wall point
v0.171
- Improved terrain subdivision around terrain chunk seams
- Fixed a bug with triple floodlight only spawning 1 light.
- Fixed a bug with fast_lane.ai nodes being draggable while unvisible
- Fixed bug with road decal maker when grunge is enabled.
- Fixed bug with collision helpers not showing for buildings