v0.17

  • Added support for rectangular terrain / satellite imports
  • Added walls, kerbs to undo/redo system
  • Added new wall type: Hedge walls
  • Added collisions to buildings
  • Added buildings tab to layer panel
  • Added collisions toggle for buildings in layer panel
  • Added physics toggle for cones in layer panel
  • Added Mapbox vector map overlay in sat import mode.
  • Added road splitting functionality: shift right click a road point and it splits there.
  • Added Y rotations to moveWater tool
  • Added number input fields for all settings panels.
  • Improved satellite import panel UI
  • Fixed some bugs with brake signs / brake boards
  • Fixed a bug with roads twisting into junctions
  • Fixed a bug with physics cones merging into 1 object.
  • Fixed a bug not being able to delete last wall point

v0.171

  • Improved terrain subdivision around terrain chunk seams
  • Fixed a bug with triple floodlight only spawning 1 light.
  • Fixed a bug with fast_lane.ai nodes being draggable while unvisible
  • Fixed bug with road decal maker when grunge is enabled.
  • Fixed bug with collision helpers not showing for buildings